Copy the facegen data the Creation kit has generated under YourMod.esp folder (where 'YourMod' is your mod), to the Skyrim.esm folder, both for meshes and textures. Add only the facegen data under the Skyrim.esm folder. Don't add the facegen data under the YourMod.esp folder, even though the Creation Kit has created those files. Previous Tutorial Skyrim Original Skyrim SE How to make a new static object from an existing playable object without creating a new asset. Next Tutorial Skyrim SE Creation Kit Installation (updated May 2020).

Description
Make Riftweald Manor your home after it becomes vacant...

Click it and push Set as Active File. The Creation Kit is an external program that is run separately from the game of Skyrim. The Creation Kit is available for download through Steam and its current version is v1.9.36.0. It can be located on Steam under Library Tools Skyrim Creation Kit. I'm adding ownership to several player home mods.


I didn't see the sense in Riftweald Manor staying vacant when it would make pretty good home for a Guildmaster when overhauled.
This mod is intended to be used with Thieves Guild Overhaul and should be consistent with the lighting level of my other interior overhaul mods and Realistic Lighting Overhaul. Please can you at least calibrate your monitor and install this mod before telling me it's too dark...
All the lighting made to look realistic (dependent on which lighting mod you're using).
Becomes fully-fledged player home with advantages such as sleep 'well rested bonus' and 'no reset zone' storage.
Plenty of storage containers without looking too obvious and out of place.
Skyrim se creation kitFireplace moved from main bedroom down to the kitchen.
Adds a book shelf, weapon racks and shield hanging.
Adds a follower room in the basement (followers don't often use their beds but there you go...).
Clears up the junk room for use as an enchanting and alchemy room.
Gates open between Riftweald Manor and the Temple of Mara.
Loads of other stuff.
File cleaned with TES5Edit.
HomeInstallation
1) Install only after you have completed Darkness Returns (the key to open Riftweald Manor will not turn up until you've finished it).
2) Place Riftweald Manor Player Home.esp into your Skyrim data directory folder.
3) Set the load order.
4) Anywhere other than Riftweald Manor open console and type 'ResetInterior RiftenMercerFreyHouse' without quotes.
5) Look for the key on the Guildmaster's desk in the The Ragged Flagon - Cistern.
If you are using Thieves Guild Overhaul this mod goes before it in the load order.
Riftweald Manor Player Home.espSkyrim Creation Kit Player HomeKit

Skyrim Creation Kit Player Home Tutorial


Thieves Guild Overhaul.esp
Lighting Mod Compatibility(Important)
If you use this mod with a lighting mod that replaces or changes the Riftweald Manor cell lighting, you may have to remove those edits from your lighting mod with TES5Edit and place this mod after your lighting mod in your load order. If you do not take out the lighting cell edits you will have too many lights
for the Skyrim engine to handle...
Cell to remove from your lighting mod:
FormID / Cell
Block 0, Sub-Block 5

Skyrim Creation Kit Player Home Page


RiftenMercerFreyHouse 'Riftweald Manor' [CELL:00037CC6]

Skyrim Creation Kit Download Steam

Bugs and Stuff
The main/dining room weapon rack might 'eat' weapons and become unusable. This glitch only seems to happen with iron greatswords, this may or may not be the save I was using for testing as it has cleared up when I reverted to an earlier save.
Download Home

Skyrim Creation Kit Player Home Depot

Riftweald Manor Player Home v1.01