The Elder Scrolls: Arena needs to get a full from the ground up 3D next gen PC, PS4, Xbox One official remake if possible somehow! There is a project to remake either daggerfall or arena in Unity. This is my symphonic remake of The Elder Scrolls: Arena soundtrack. Please rate and comment, and don't forget to subscribe for more retro remakes. Original score by Eric Heberling (1994).

Daggerfall isn't hard to remake, I already have a GL engine coming along nicely that can read in almost all of the data in Arch3D.bsa and display it in an untextured format. The format of the BSA files for Daggerfall is mostly known, and another forum member here is working on discovering the rest with me, and we have already figured out one huge thing that could help figure out several others. The hardest thing I imagine, would be figuring out how many points each bonus or weakness would have to adjust the slider on the character creation menu. That kind of stuff would be difficult, but the rest is not so hard.

Displaying the stuff isn't what I figured would be hard. It's something we've been able to do for a long time. I've just never seen anyone get past that point. I don't think even Interkarma managed to really accomplish anything beyond making the models and sprites show up in his project, and he worked on it for a pretty long time. But that's sort of besides the point. What I've been trying to say isn't that it would be impossibly hard, just that it'd be difficult enough that making a fresh new game would just be a more viable option. Well, that and that actually making the engine work out right using all of Daggerfall's original assets would be pretty hard. The graphics are always the easiest part to getting working in that kind of project, but everything else.. well, even Exult doesn't really do a perfect job of emulating the original (I don't know if they've fixed it, but the last time I used it was later last year and even then they didn't have NPC schedules working properly).
iThe thing is, it just wouldn't sell on some kiddie-platform where most of the kids today can't play anything unless it runs in 2048x1536 and has high-resolution 3D models. Sound stupid? Guess again! I love it when some kid playing WoW says he can't play Doom because of the resolution. It'd be the same thing with DF on a DS. They'd have to overhaul the resolution of the sprites and textures to make it viable, and since we're making an engine from scratch, why not just make a whole new game?

Elder Scrolls Arena Remake

Um.. wait, what? They'd have to overhaul the sprites and textures for the DSElder Scrolls Arena Remake? Have you SEEN the DS?

More classics continuing to live on?! Yes please, thanks to the power of open source and dedicated fans The Elder Scrolls: Arena has a modern game engine that continues maturing. You can download the original free for the data files, thanks to Bethesda releasing it free some time ago so it makes it quite easy to get going with OpenTESArena.

The main developer has announced a new release with OpenTESArena 0.12.0 and it comes with some big new features nicely hooked up including:

  • Wandering citizens in cities and wilderness. They idle if the player's weapon is sheathed
  • Puddle reflections
  • Voice in cinematics (only available in CD version)
  • City entrance jingle
  • Music library system supporting custom MIDI filenames in data/audio/MusicDefinitions.txt
  • Entity animation system redesign
  • Texture manager improvements and initial work on texture instance manager for runtime-generated textures
  • Fonts use less memory and are less dependent on SDL2
  • Added previously-unused OverSnow music to snow weather playlist
  • Fixed final boss display name (was 'TODO')

Check out their release video too: Signalink usb driver windows 10 32 bit.

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While it's another great attempt at game preservation, it's worth noting this particular project is still quite early on overall. You can find the current status on the Wiki, which shows it's still missing a lot of actual gameplay elements currently.

Buy Elder Scrolls Arena

You can find it and all the instructions up on GitHub.

Article taken from GamingOnLinux.com.