- See Full List On Fallout.fandom.com
- Fallout 4 Slave Collar Mod - Awardssystem
- Fallout 4 Shock Collar
Detailed walkthrough edit edit source. Upon acquiring the quest and traveling back to the Commonwealth, the Sole Survivor needs to locate the target. There are two options available for collaring them: stealth or brute force. Videogameasset My games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The Commonwealth is a brutal and relentless place without mercy for the weak. Many have died to the dangers of the wasteland - many have not been so lucky. This mod implements ever expanding slavery functionality to Fallout 4. It is designed as framework, so that other modders can use the functionality to create content for it. Check out my gaming channel! 'MXR' 3% cashback: Fallout 4. Removable Slave Collars - posted in Fallout 4 Mod Requests: Spoiler OK, so once Shank started talking about expanding into The Commonwealth I was like oh HELL no! And exterminated the Raiders. So now the Traders have been freed yet they still wear their collars. I would like to be able to remove them.
For an overview of slave collars throughout the Fallout series, see Slave collar. |
DR/DT | | Item HP | 150 | Weight | 5 (apparel) 1 (item) | Value | 50 | Repair | Slave collar | Quests | Left My Heart | base id | 0002f563 (apparel) 00022ff0 (item) |
|
“Not quite. If you fit it just right, their body never gets used to the feeling of wearing it. It cuts in just enough when they swallow or turn their head to remind them who they belong to. And it's that constant reminder that keeps them docile.
”— Silus, Fallout: New VegasThe total pacification collar (commonly referred to as a slave collar) is a pre-Warprisoner control device developed at Big MT Research and Development Center,[1][2] and adapted by slavers after the War for the purpose of capturing and forcing slaves into submission.
Background
The following section is transcluded from Slave collar. To modify, please edit the source page.
Slave collars have a simple, but deadly design. Encased in five pounds of durable steel is a small explosive charge, a microphone/speaker and a radio wave receiver and transmitter. When remotely triggered, the receiver signals the detonation of the charge, obliterating everything above the neck of the wearer without damaging the surrounding area. The collar's transmitter constantly broadcasts its position and environmental input to the controller, meaning wearers can be constantly monitored and eavesdropped upon.[3][4][5] In addition, the collars are designed to detonate if they are removed without a disarming signal; it takes quite the expert in explosive circuits to get one off without such a signal.[3][6] The collars can even be adjusted to detonate if the outgoing signal of another nearby collar goes silent.[7] However, their simple design can be their downfall: the collars do not have selective radio wave jammers, meaning that rogue background electromagnetic waves can interfere with the receiver and set off the collar.[8][9]
After the war, they have found widespread use among the survivors, usually slavers. However, some also use it for simply ensuring cooperation, such as the Brotherhood of Steel[10] and Father Elijah, without the risk of hostilities.
See Full List On Fallout.fandom.com
Characteristics
It is commonly used on slaves, and explodes via remote trigger (usually held by a slaver) or attempting to interfere with the collar's wiring. The captives in Left My Heart - Mrs. Weathers and her two children, Kenny Weathers, and Sammy Weathers - are also equipped them.
Variants
Locations
Most slave collars can be obtained through quests, but certain collars, such as the destroyed collar and deactivated collar, can be obtained by the player and worn but don't actually work, as their name states.
Related quests
Notes
Fallout 4 Slave Collar Mod - Awardssystem
- It is said on one of the Fallout: New Vegas loading screen tips that there is no known pre-War usage for these collars, yet it is undisputed that they are pre-War technology.
Behind the scenes
- Exploding collars are frequently used as plot devices in fiction entertainment. The earliest known use of an exploding collar was in the Starchild Trilogy, a trio of novels published between 1964 and 1969.
References
- ↑Little Yangtze terminals; Little Yangtze Log Terminal, Log Entry 03
- ↑The Courier: 'Where did you get the collars?'
Elijah: 'The collars. '
The Courier: 'If they're Pre-War tech, where did you get them?'
Elijah: ' Were two others there... a woman. And a man, a courier. the other... I don't know what happened to him.'
(Elijah's dialogue) - ↑ 3.03.1The Lone Wanderer: 'How does the collar work?'
Grouse Jurley: 'It's got a radio signal we monitor here at Paradise Falls. If a slave's going the wrong direction, we push a button, and boom. His head pops. Once you get a collar on, you can't take it off in the field. They're wired to blow if anyone tinkers with it. So don't.'
(Grouse Jurley's dialogue) - ↑The Courier: 'I convinced him that staying here was more dangerous than moving on.'
Nolan McNamara: 'Yes, you exploited his fear of Powder Gangers very effectively. The collar includes a microphone, you see. Part of the test. He'll keep his distance, setting ambushes, never suspecting that these bunkers house something far more dangerous to him than criminals. Well-played.'
(Nolan McNamara's dialogue) - ↑Elijah: '
The Courier: 'Collar? What are you talking about?'
Elijah: ' Do what I say, and the collar won't go off... refuse, try and run, me? I'll kill you and find someone else. There's no escape from here until I let you go. '
The Courier: 'As long as you can find me, you mean.'
Elijah: '[FAILED] As long as you're wearing that collar, you're not far from me. A press of a button, and I'll find you - I'll just listen for the explosion.'
(Elijah's dialogue) - ↑The Courier: '
Kenny Weathers: '[SUCCEEDED] Hey, you did it! Nice work!'
(Kenny Weathers' dialogue) - ↑Elijah: '
(Elijah's dialogue) - ↑The Courier: 'Radios and speakers?'
Elijah: ' Speakers and radios interfere with the bomb collar frequency, and can trigger the detonators... prematurely. It is an unfortunate side effect, one I did not anticipate. I was unable to calibrate the collars to block the signals - so you'll have to make do.'
The Courier: 'Radios and speakers can set off my collar?'
Elijah: ' There are damaged speakers, and shielded ones... the damaged ones you can destroy at range - don't get close, you switch them off like a radio. The damaged speakers are sparking, ha... hard to miss. The casings are resistant to vandalism - punching or hitting them will destroy them.'
(Elijah's dialogue) - ↑Slave collar instructions
- ↑The Courier: 'I can take care of the Ranger.'
Nolan McNamara: 'Very well. I'll be interested to see how thoroughly and efficiently you carry out your mission. Paladin Ramos will escort you back to the bunker's entrance and set you loose. Notice that I said 'loose,' not 'free.' You are not free to carry the secret of this bunker's location beyond Hidden Valley - until I'm convinced that you're capable and dependable. To underscore this point, you'll be fitted with an explosive collar. Wander off, and it will detonate. Focus on your mission, and you'll be fine.'
(Nolan McNamara's dialogue)
Fallout 4 Shock Collar
Retrieved from 'https://fallout-archive.fandom.com/wiki/Slave_collar_(Fallout:_New_Vegas)?oldid=2010561'